GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
|
Warning: Cannot modify header information - headers already sent by (output started at /var/www/html/gobretail.com/gamerreward/ComicCSSGamerReward.php:305) in /var/www/html/gobretail.com/gobretail-ecom/CookieStart.php on line 5
Search for Board Games, PuzzlesPlease Fill out criterias for games you're looking for below, then Click Search Button.
Product Detail
Red Russia: The Russian Civil War 1918-1921 |
Description In Red Russia, designer William �Defiant Russia� Sariego takes the popular game system from Soldier Kings to this decisive moment in history. Players represent from two to five factions: the Reds (Communists), Allied Interventionists, Siberian Whites (monarchists), Southern Whites or Northern Whites. The game is played in turns representing a season of the year (three months). It begins with the summer turn of 1918, and ends with the conclusion of the spring 1921 turn. A full game without an Automatic Victory is thus 12 turns long.
Players command infantry and cavalry armies, and for some factions fleets and aircraft. The Allied Interventionists also have a tank unit. Leaders assist these units in movement and combat, ranging in quality from Wrangel of the Whites and Trotsky of the Reds on down to the hapless Sergei Kamenev of the Reds.
As with the �Soldier� games, the map is divided into land areas and sea zones. Armies move on land, fleets at sea. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for your forces, but also the things made with human labor: food, uniforms, weapons and so on. Money is, well, money. You expend manpower to rebuild your forces, and money to finance their actions. Thus you need to hang on to areas that generate these resources for you, and take them from the other guy.
You do that by defeating enemy armies, and besieging enemy areas. Combat is conducted by rolling dice, one for each attack factor. These hits must be sustained by enemy armies by reducing them in strength, or eliminating them. A good general lets you roll more dice. Each area is rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). The procedure here is very similar.
|
|
|