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GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities, including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.


GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:

Wizards of the Coast, Axis & Allies, House on the Haunted Hill, Robo Rally    Fantasy Flight Games, Arkham Horror, Netrunner, Talisman, Star Wars X-Wing, Elder Sign, Elderitch Horror    Paizo, Pathfinder, Adventure Path, Flip-Mat    Steve Jackson Games, Gurps, Munchkin, Zombie Dice    Privateer Press, Warmachine, Hordes, High Command, Cygnar, Menoth, Cryx, Scyrah, Khador, Mercenaries, Minions, Convergence of Cyriss, Trollblood, Everblight, Orboros    Mage Knight, Heroclix, Attack Wing    Magic the Gathering, Commander, Standard, Modern, Legacy, Vintage, singles, Event Deck, Intro Deck, Fat Pack, Booster    Dominion, Rio Grande Games, Power Grid, Race For Tge Galaxy, Caylus, Lost Cities    Dunegons & Dragons, D&D, 1st edition, 2nd edition, 3rd edition, 3.5 edition, 4th edition, d&d Next    Settlers of Catan, Nuns on the Run, Empire Builder, Euro Rails    Pokemon Trading Card Game, Nintendo    Ticket to Ride, Small World, Relic Runners, Days of Wonder    Twilight Struggle, GMT Games, Dominant Species, Fading Glory, Clash of Monarchs, No Retreat, Washington    AEG, Alderac, Legend of the Five Rings, Smash Up, Love Letter    Zman Games, Terra Mystica, Carcassonne, Stone Age, Robinson Carusso    Asmodee Editions, City of Horrors, Timeline, Seasons, Mr. Jack    White Wolf, World of Darkness, Vampire, Mage, Hunter    Looney Labs, Fluxx, Chrononauts, Pyramids    Yu-Gi-Oh, Konami    dice, dice bag, game mat, figure case    Guild of Blades Publishing, Empires of History, Dark Realms, Heroes Forever, Grunt    Gamewright, Forbidden Desert, Forbidden Island, Story Cubes, Who Would Win    Titan, Space Cadets, Lost Temple, Core Worlds, Milestones, Survive    Card Sleeves, Deck Boxes    Card Sleeves, Deck Boxes, Deck Vaults, Play Mats    Queen Games, Kingdom Builder, Alhambra, Escape, Lancaster, Shogun    Decision Games, Folio    Worthington Games, Band of Brothers, Guns of August, Guns of Galicia, Hold the Line    Palladium Books, Rifts, Robotech    Illeo, King of Tokyo, Titanium Wars    Marvel, Avengers, Spider-man, Thor, X-Men, Wolverine, Iron Man    DC Comics, Superman, Wonder Woman, Batman, Green Lantern    Tasty Minstrel Games, Belfort, Eminent Domain, Ground Floor    Atlas Games, Gloom, Once Upon a Time    Game Salute    Eagle Games, Age of Steam, Defenders of the Realm, Through the Ages    Osprey Publishing, Historical, Books, Guides    Castle, DC Deck Building, Lord of the Rings    Japanime Games, Krosmaster Arena, Kanzume Goddess    Flash Point Fire Rescue, Resistance, Indie Board and Card    Zombicide    Fate, Spirit of the Century, Fate Dice    Call of Cthulhu, Chaosium    Dark Horse Comics    walking dead, IDW    Dream Pod 9, Heavy Gear    Hero Games, Champions, Hero System    Minion Games, Hegemonic, Manhattan Project    Ape Games, Advanced Primate, Order of the Stick, Duck Duck Go, Kill the Overlord    Twilight Creations, Zombies    Arcane Wonders, Mage Wars    Ares Games, War of the Ring    Plaid Hat Games, Mice & Mystics, Bioshock, Summoner Wars    Battletech, Classic Battletech, Iron Wind Metals, Catalyst Game Labs, Mech    Shadowrun, Catalyst Game Labs    Games Workshop, Space Marines, Orks, Tau Empire, Tyranids    Warhammer, 40k, Warhammer 40k, Blood Bowl, Age of Sigmar, Kill Team, Citadel   

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Crisis: Sinai 1973
Crisis: Sinai 1973
Crisis: Sinai 1973
Item Condition

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    Game Type:War Games
    By:GMT Games
    Status:Used
    In Stock:0
    Our Price: $50.00   
    Buy This Item and Earn Up to 50 GOB Gamer Reward Points. - What's This?

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  • Description

    Condition : Very Good. Counters punched & bagged.

    SITUATION : On October 6, 1973, Egyptian forces, lavishly equipped with the latest Soviet weaponry, launched a surprise attack in overwhelming strength against the 436 Israeli infantrymen and 200 tanks that were guarding the Suez Canal. The Egyptian onslaught was spearheaded by seven divisions and over a thousand tanks, with another three divisions and 300 tanks in reserve around Cairo. Despite these long odds, the Israelis believed they would be able to repel the assault with relative ease.

    REALITY CHECK : Within 72 hours, the assumptions that formed the foundation of the Israeli strategy -- the defensive value of the Suez Canal, the absolute superiority of the Israeli troops, and the decisive role of the Israeli Air Force -- were proven to be shockingly, undeniably mistaken. First of all, the Egyptians, displaying an unexpected mastery of engineering technique, built no fewer than ten bridges over the Canal by the end of October 7: an achievement that enabled them to pour tanks and other heavy equipment across much faster than the Israelis had thought possible. More shocking yet, every Israeli counter-thrust had been thrown back, with appalling losses. Those supposedly-inferior Egyptian troops did not falter in the face of the immediate and violent Israeli counterattacks, but bravely stood their ground, knocking out better than 300 Israeli tanks in the first three days of the war. Finally, when the Israeli Air Force was sent to rescue the hard-pressed ground forces, it ran into an almost impenetrable wall of antiaircraft guns and SAMs (including the hitherto unknown and very deadly Soviet SA-6s) that took a dreadful toll on the attacking Phantoms and Skyhawks.

    AFTERMATH : History tells us that the Israelis managed to overcome the initial consequences of their own overconfidence and reverse the course of the war through a combination of sheer guts, brilliant improvisation and superior technique in mobile warfare. Yet the outcome of the war along the Suez Canal was, to quote Wellington, "A very near-run thing" that might easily have ended in a humiliating Israeli defeat.


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