GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
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Role Playing Games
Get Your D&Ds, Pathfinder, Dice set for your Gaming here : | | | | |
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$$ Cash, GOB Store Credit for your no longer played RPGs. |
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Product Detail
A Sundered World Role Playing Book - Used |
Description A Sundered World is a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged during a cosmic war between the gods and primordials (which wiped them all out in the process). It includes:
Ten races, each with their own race moves, to better allow you to determine how much your race affects you (and serve as a foundation in case you want to flesh out an entire racial class). There's also guidelines and suggestions for using them in "default" Dungeon World games.
Six new classes.
New weapons, armor, dungeon gear (including poisons), services, transport options, hireling skills, buildings, and magic items.
Materials to further customize your weapons and armor: bind a wind spirit to your spear so that it flies further, shape a shield out of black ice, or don sturdy-yet-weightless armor shaped from raw astral essence.
Ships, both magical and mundane, to help you get around the Remnants, Maelstrom, and the darker regions beyond. There's ship-specific moves, plenty of example ships to choose from, and a section to help you build an entirely custom ship of your own design.
World moves for drifting through the astral, willing objects into existence using astral essence, lingering on as a ghost when you die, and more.
Eleven new monster settings, detailing glorious-yet-terrifying angels, sinister devils, cold, emotionless machines from the pre-Sundering era, spirits that managed to survive the Sundering, and strange beasts that were changed during the Sundering, or managed to adapt.
Six varied example campaign and adventure fronts to get you started.
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